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Friday, November 10, 2006

Avril

There is a long time that I do not update any drawings.

This one (hope that it is not offensive) was made as a test for a comic book story, where the eroine should look like Avril Lavigne.

I done many tests but I still not sure if it is a good result. Though I do not like Avril.

Friday, November 03, 2006

MD5 Reader 2 CVS

MD5 Reader 2 CVS source code is up. For informations on how to download it go here. If anyone is interested to contribute future development, subscribe to sourceforge.net and follow instructions on how to request to be added as developer to an existing project.

MD5 Reader 2 is the continuation of a dead project, originally created by ChaosDeathFish, that makes the 3D engine for Java, jME, able to load MD5 3D animated models.

This loader supports mesh, materials, weighted skeletons and animation. These features was not nativelly supported under jME; at least until one of the latest CVS code implemented a new skeletal system for jME.

Though MD5 Reader 2, can provide a valid alternative to native jME skeletal system or can be used a an intermediate file format converter, that gives to modelers the chance to model, rigging and animate their models, for example, with Blender and export them with der_ton's blender2md5 exporter.

Thursday, October 26, 2006

The Mars face

One of the last ideas I was working to, is the realization of a face for the open source game Mars land of no mercy, in which I am involved as member of the team. The face should be a monument inspired by the well known Mars face. The complete post is here.


The first step consist to draw a sketch of the face using the original image of the Cydonia Mensae that contain the feature commonly known as the "face", taken by the Viking 1.
I tryed to imagine how a hypothetical face should look like if the face on the photo would have been a real face.


And here is the "work in progress" result.


Mars Land of no Mercy game is Copyright © 2006 by Mars Land of No Mercy authors.

Monday, September 04, 2006

The return of the...

I have been busy for some time the past month. I encountered many problems with computers.
Technology have not been on my side in the last period.

Mother Board and Processor of my girlfriend's computer got burned in the half of agust and we have been waiting for a week for the new components we ordered.
Usally the seller needs no more that 3 days to deliver the components but, in the middle of agust, a week is reasonable ;-) .

In the meanwhile I was installing Slackware Linux in a new computer that I bought to have a more performant desktop. I need to work with graphics and the currently released applications asking more and more "need for speed". Slackware is a really lightweight system, but not KDE or GNOME :-D.
Also the installation of Slackware anyway gave me many problems so I had 2 problems for 10-15 days: a burned computer and one working but without any system :-D .

Anyway somehow things have gone well at the end.

Currently my drawing effort is really poor. I am really immersed in some coding work.

I fixed some applications from different projects.
First of all I fixed the World Forge blender2cal_2.py exporter to work with Blender 2.42 and fliping correctly coordinate system to match Soya 3D and jME orientation matrix. Currently the latest news of this attempt are here.
Secondly I fixed the ChaosDeathFish's MD5Reader for jME to work with the latest jME CVS. MD5Reader is an importer to load MD5 3D models format (DOOM 3 and Quake 4) into jME. This effort have been possible thanks to the help of mcbeth, who fixed the model boundings update and send to me the lates MD5Reader sources, currently not any more available online. Of course a great help to make this fix possible have been suggestions from the author.

Currently I am in trouble with many aspects of Linux, so I have been not able to release this fixes yet. But I hope to resolve them in few days and putting up a page somewere with these usefull (I hope) pieces of code.

Sunday, June 18, 2006

Satisfaction Plus

Eh, eh, eh! :-D

Today, till now, 16:33 PM in Italy, the blog have been visited 29 times.

Satisfaction

I am really happy with this blog.

Five days ago I inserted the visits counter. And, in this little range of time, I have registered an average of 7 visists a day.

For me this is the first experience of such a "success". Eh, eh, eh! Someone could say that it is ridicolous, but for me is a good begining.

So thank you all for your interst.

Tuesday, May 09, 2006

Open Source Strategy Game

I forgot to tell that, 2 or 3 months ago, I joined the team of Mars, Land of No Mercy an Open Source Turn Based Strategy Game, available for Windows, Linux, BSD and Mac OS X.

My roles are 2D Graphics Designer or 3D Modeler (if I would be able), and Mac OS X package maintainer.

A demo version, for all platforms supported, is available at download page here.

For people interested in compile by themself sources package and SVN trunk are available here.
For particular instruction to compile on Mac OS X, ask me.

Here my first sketch for a mech concept.



Mars Land of no Mercy game is Copyright © 2006 by Mars Land of No Mercy authors.

Sunday, May 07, 2006

L'Errante

The subject of this post is the Italian original title of an issue I inked 5 years ago for a friend, editor of indipendent Twilight Comics.





Story and Characters are Copyright © 2001-2006 by Mario Cerne, drawings and Twilight Comics logo are Copyright © 2001-2006 by Marco Frisan.

Concept Arts for the Sony Yaroze contest

Here, 2 of my favourite concepts for the contest, I partecipated with the Team established by Kawashi, a friend of mine living in Tokio. I cannot post the title and the story of the game he created, because of copyright.



Story is Copyright © 2005-2006 by Kawashi, concepts are Copyright © 2005-2006 by Marco Frisan and Kawashi.